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[[ | [[File:Gamecard.jpg|thumb|right|A 3DS gamecard]] | ||
[[File:GamecardPhy.jpg|thumb|right|Close-up of PCB]] | |||
===Physical interface=== | |||
The 3DS gamecards have the same physical interface as regular DS and DSi gamecards. There is only a minor cosmetic difference in the plastic case, which has a small extruding notch on the top-right side. As such, it prevents insertion of the gamecard into old Nintendo DS or DSi systems. | |||
When modifying the case so that the 3DS gamecard fits in a DS or DSi system, those systems will refuse to detect the gamecard and show no banner icon. | |||
{| class="wikitable" border="1" | |||
|- | |||
! Pin | |||
! Name | |||
! Description | |||
|- | |||
| 1 | |||
| GND | |||
| Ground | |||
|- | |||
| 2 | |||
| CLK | |||
| Clock. Frequencies 6.7MHz and 4.2MHz) | |||
|- | |||
| 3 | |||
| NC | |||
| Not connected. Possibly used to program cards. | |||
|- | |||
| 4 | |||
| RCS | |||
| ROM select, active low. Pulled low to start a ROM transfer. | |||
|- | |||
| 5 | |||
| RST | |||
| Reset, active low. | |||
|- | |||
| 6 | |||
| ECS | |||
| Savegame chip select, active low. Pulled low to start a savegame SPI transfer. | |||
|- | |||
| 7 | |||
| IRQ | |||
| Removal detection. | |||
|- | |||
| 8 | |||
| VCC | |||
| Powersupply 3.3V. | |||
|- | |||
| 9 | |||
| DAT0 | |||
| Bidirectional data bus. | |||
|- | |||
| 10 | |||
| DAT1 | |||
| Bidirectional data bus. | |||
|- | |||
| 11 | |||
| DAT2 | |||
| Bidirectional data bus. | |||
|- | |||
| 12 | |||
| DAT3 | |||
| Bidirectional data bus. | |||
|- | |||
| 13 | |||
| DAT4 | |||
| Bidirectional data bus / pin ? to savegame chip{{check}} | |||
|- | |||
| 14 | |||
| DAT5 | |||
| Bidirectional data bus / pin ? to savegame chip{{check}} | |||
|- | |||
| 15 | |||
| DAT6 | |||
| Bidirectional data bus / SPI data from savegame chip. | |||
|- | |||
| 16 | |||
| DAT7 | |||
| Bidirectional data bus / SPI data to savegame chip. | |||
|- | |||
| 17 | |||
| GND | |||
| Ground | |||
|} | |||
===SPI flash=== | |||
So far, only one savegame FLASH chip has been identified. The chip identifies as a 0xC22211. The JEDEC manufacturer ID is Macronix, and despite the chip label saying 25L1001 it is actually an MX25L1021E. Datasheet at: http://www.macronix.com/QuickPlace/hq/PageLibrary4825740B00298A3B.nsf/h_Index/3F21BAC2E121E17848257639003A3146/$File/MX25L1021E,%203V,%201Mb,%20v0.01.pdf. | |||
===Protocol=== | |||
The communication protocol between the 3DS system and the 3DS gamecard has changed almost completely in comparison with the DS and DSi gamecard communication protocol. | |||
After the sixth transfer, commands change size from 8 bytes to 16 bytes. Possibly a new encryption is used, such as AES CTR. | |||
Here's a set of sample gamecard commands that a 3DS sends to a 3DS gamecard: | |||
{| class="wikitable" border="1" | |||
|- | |||
! Size | |||
! Command | |||
! Description | |||
|- | |||
|2000 | |||
|9F00000000000000 | |||
| Reset | |||
|- | |||
|0000 | |||
|71C93FE9BB0A3B18 | |||
| Unknown | |||
|- | |||
|0004 | |||
|9000000000000000 | |||
| Get gamecard ID, response=9000FEC2 | |||
|- | |||
|0004 | |||
|9000000000000000 | |||
| Get gamecard ID, response=9000FEC2 | |||
|- | |||
|0004 | |||
|A000000000000000 | |||
| Unknown, response=00000000 | |||
|- | |||
|0000 | |||
|3E00000000000000 | |||
| Enter 16-byte command mode. | |||
|- | |||
|07EC | |||
|82000000000000000000000000000000 | |||
| Get header | |||
|- | |||
|05E3 | |||
|F32C92D85C9D44DED3E0E41DBE7C90D9 | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|696B9D8582FB55D31B68CAFE70C74A95 | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|BAA4812CA0AC9C5D19399530E3ACCCAB | |||
| Encrypted, unknown | |||
|- | |||
|032E | |||
|178E427C22D87ADB86387249A97D321A | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|E06019B1BD5C9130ED6A4D9F4A9E7193 | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|4E0D224862523BBFE2E6255F80E15F37 | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|4CDF93D319FB62D0DB632A45E3E8D84C | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|9AA5D80551002F955546D296A57F0FEF | |||
| Encrypted, unknown | |||
|- | |||
|0332 | |||
|C12BA81AEF30DDDBD93FAD5D544C6334 | |||
| Encrypted, unknown | |||
|- | |||
|0532 | |||
|62EC5FB7F420AE1DC6253AE18AFA5BB3 | |||
| Encrypted, read address 0 | |||
|- | |||
|0332 | |||
|E3FA23AA016BE0C93430D1F42FF41324 | |||
| Encrypted, read address 0x4000 | |||
|} | |||
The header command has some initial dummy bytes, and eventually responds with a 0x200 byte header. Here's an example for Lego Starwars 3: | |||
0000000: 00 8c 03 00 00 00 04 00 00 00 00 00 00 00 00 00 ................ | |||
0000010: b3 cf fb c6 6a b1 cb 20 32 af ce 35 d4 1c 74 c9 ....j.. 2..5..t. | |||
0000020: 8e 6b 27 2f 08 01 28 3b d4 30 de 44 37 f5 b0 46 .k'/..(;.0.D7..F | |||
0000030: 91 59 d7 38 33 48 df 83 fd 71 84 2c 00 00 00 00 .Y.83H...q.,.... | |||
0000040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000a0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000b0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000c0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000d0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000e0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000f0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000100: 4e 43 43 48 7a 7f 0e 00 00 8c 03 00 00 00 04 00 NCCHz........... | |||
0000110: 36 34 02 00 00 00 00 00 00 8c 03 00 00 00 04 00 64.............. | |||
0000120: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
0000150: 43 54 52 2d 50 2d 41 4c 47 50 00 00 00 00 00 00 CTR-P-ALGP...... | |||
0000160: 0c 27 e3 c1 de 7b 2a e2 d3 11 4f 32 a4 ee bf 46 .'...{*...O2...F | |||
0000170: 9a fd 0c f3 52 c1 1d 49 84 c2 a9 f1 d2 14 4c 63 ....R..I......Lc | |||
0000180: 00 04 00 00 00 00 00 00 00 00 00 00 01 03 00 00 ................ | |||
0000190: 05 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00001a0: 06 00 00 00 1c 0a 00 00 01 00 00 00 00 00 00 00 ................ | |||
00001b0: 22 0a 00 00 58 75 0e 00 01 00 00 00 00 00 00 00 "...Xu.......... | |||
00001c0: 13 0c 04 26 15 f6 47 c4 c6 32 25 ea 9e 67 f8 a2 ...&..G..2%..g.. | |||
00001d0: 7b 15 24 6b 88 fb c7 a9 27 25 7b 84 97 7b 78 7b {.$k....'%{..{x{ | |||
00001e0: a6 5b ee 10 60 bb 6a 68 21 bb ce c6 00 03 5b 7e .[..`.jh!.....[~ | |||
00001f0: 64 fb 6e ac a7 f0 96 0c fb 1f 5a 37 08 77 28 f7 d.n.......Z7.w(. |