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14 bytes added ,  00:47, 18 April 2011
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=== Wearleveling ===
The 3DS employs a wearleveling scheme on the savegame FLASH chips. This is done trough through the usage of blockmaps and a journal. The blockmap is located at offset 0 of the flash chip, and is immediately followed by the journal. The initial state is dictated by the blockmap, and the journal is then applied to that.
The blockmap structure is simple:
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