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How do you think about whether any other encryption or special way to read/write save used ?[[User talk:Matyapiro31|Matyapiro]]
How do you think about whether any other encryption or special way to read/write save used ?[[User talk:Matyapiro31|Matyapiro]]
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I found those things in a SSFIV saved game...
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* I found those things in a SSFIV saved game...
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The important offsets are usually constant and the values change, so it's not hard to look for a single offset of data that changes in a predictable way when you re-save it. Sometimes you have to use your imagination. For 20,000 points in SSFIV, you'd search for "0xC8" ( 200 in decimal is "20,000" in the game ) because it stores points in multiples of 100. It's easier to see if you're editing a saved game right in front of you and constantly making small changes to it. --jl
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The important offsets are usually constant, the values change, it's not hard to look for an offset of data that's changing predictably after you re-save.
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Sometimes you have to use your imagination. To find 20,000 points in SSFIV, you'd search for "0xC8" ( 200 in decimal == "20,000" in game ) because it stores the points in multiples of 100. It's easier to see if you're editing saves in front of yourself and constantly making minor changes to it - to see where those changes show up later. --jl
So we need analyze project with each save.?[[User talk:Matyapiro31|Matyapiro]]
So we need analyze project with each save.?[[User talk:Matyapiro31|Matyapiro]]
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* Only if you're trying to figure out where the game data is. Just common sense.
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* You can examine each save manually after making small changes ( while playing with it on the 3DS ) but we still don't know what all the hashes are being used for.
spell error?What's this?
spell error?What's this?
~Partitions are "catted" together
~Partitions are "catted" together
[[User talk:Matyapiro31|Matyapiro]]
[[User talk:Matyapiro31|Matyapiro]]
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* Con'''cat'''enated. Attached, joined, appended. One follows after the other. lol.