Changes

961 bytes added ,  10:49, 22 May 2017
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=== AXI WRAM ===
 
=== AXI WRAM ===
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The name given to 32KB of SRAM ("Work" RAM) connected to the SOC via AXI. It is where the ARM11 kernel resides.  
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The name given to 512KiB of SRAM ("Work" RAM) connected to the SOC via AXI. It is where the ARM11 kernel resides.  
    
=== appcore ===
 
=== appcore ===
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An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C.
 
An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C.
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=== CCI ===
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[[NCSD#Overview|CTR Cart Image]]. A file extension for game ROM images. The file format is a specialisation of the [[NCSD]] container format.
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=== CFA ===
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[[NCCH#CFA|CTR File Archive]]. A file extension for [[NCCH]] containers that contain non-executable data.
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=== CIA ===
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[[CIA|CTR Importable Archive]]. A file extension used for archives built from data from [[Title_list|Nintendo's CDN]].
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=== Citra ===
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A work-in-progress Nintendo 3DS emulator.
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=== CTR ===
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Nintendo’s codename for the Nintendo 3DS.
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=== CXI ===
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[[NCCH#CXI|CTR eXecutable Image]]. A file extension for [[NCCH]] containers that contain executable code.
    
== D ==
 
== D ==
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=== Home Menu ===
 
=== Home Menu ===
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The 3DS's [[Home Menu]] is the main interface which appears after the health warning screen when the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are.
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The 3DS's [[Home Menu]] is the main interface which appears after the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are.
    
== I ==
 
== I ==
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[[MPO|Multi-Picture Object]] is the open file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. MPO files can be read like two JPG files stuck together.
 
[[MPO|Multi-Picture Object]] is the open file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. MPO files can be read like two JPG files stuck together.
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== N ==
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=== [[NCCH]] ===
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A file format for storing the content of any installed [[title]]. This is the format used by [[Glossary#CXI|CXI]] and [[Glossary#CFA|CFA]] files.
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=== [[NCSD]] ===
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A file format for grouping up to eight [[Glossary#NCCH|NCCH]] partitions. This is the format used by [[Glossary#CCI|CCI]] files and the [[Flash_Filesystem#NAND_structure|NAND structure]].
    
== P ==
 
== P ==
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=== Title ===
 
=== Title ===
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A title is a 3DS Game on a card or in a 3DS. This includes the built-in channels and menus. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes.
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A [[Titles|title]] is a 3DS Game on a card or in a 3DS. This includes the built-in channels and menus. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes.
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Related pages: [[Title_Data_Structure]], [[Title_list]], [[Glossary#Title_Metadata_.28TMD.29|Title Metadata]], [[Glossary#Ticket|Ticket]], [[Title_Database]]
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Related pages: [[Title list]], [[Glossary#Title_Metadata_.28TMD.29|Title Metadata]], [[Glossary#Ticket|Ticket]], [[Title Database]]
    
=== Title Metadata (TMD) ===
 
=== Title Metadata (TMD) ===
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Codename used for the Nintendo DSi.
 
Codename used for the Nintendo DSi.
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Related pages: [[FIRM#TWL_FIRM_and_AGB_FIRM|TWL FIRM]], [[ARM7_Registers]]
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Related pages: [[FIRM#TWL_FIRM|TWL FIRM]], [[ARM7 Registers]]
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