NWMUDS:GetConnectionStatus: Difference between revisions
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|-  | |-  | ||
| 0x4  | | 0x4  | ||
|   | | 0x4  | ||
|   | | Unknown u32. Official user-processes check for values: 0x0, 0x1, and non-zero.  | ||
|-  | |||
| 0x8  | |||
| 0x2  | |||
| u16 NetworkNodeID for this device. This is the broadcast alias when connected as a spectator.  | |||
|-  | |||
| 0xA  | |||
| 0x2  | |||
| u16, changed_nodes. This is a bitmask of the nodes that changed and triggered the update.  | |||
|-  | |||
| 0xC  | |||
| 0x20  | |||
| u16 nodes[16]. Array of NetworkNodeIds, the values inside this array is what's passed to [[NWMUDS:GetNodeInformation]].  | |||
|-  | |-  | ||
| 0x2C  | | 0x2C  | ||
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|-  | |-  | ||
| 0x2E  | | 0x2E  | ||
|   | | 0x2  | ||
|   | | u16 node_bitmask. This is a bitmask of NetworkNodeIDs: bit0 for NetworkNodeID 0x1(host), bit1 for NetworkNodeID 0x2(first original client), and so on.  | ||
|}  | |}  | ||
Right after [[NWMUDS:InitializeWithVersion|initializing]], this structure is all-zero except for the status which is value 0x3.  | |||
==Status values==  | ==Status values==  | ||
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|-  | |-  | ||
| 0x3  | | 0x3  | ||
| Not connected to any network as a host/client.  | | Not connected to any network as a host/client, or just initialized.  | ||
|-  | |-  | ||
| 0x6  | | 0x6  | ||
| Connected to a network as a host  | | Connected to a network as a host.  | ||
|-  | |||
| 0x9  | |||
| Connected to a network as a client.  | |||
|-  | |||
| 0xA  | |||
| Connected to a network as a spectator.  | |||
|-  | |||
| 0xB  | |||
| For this value official user-processes use [[NWMUDS:UpdateNetworkAttribute]] to clear attributes bitmask 0x6.  | |||
|}  | |}  | ||
=Description=  | =Description=  | ||
This is mainly used when the event handle from [[NWMUDS:Initialize]] is   | This is mainly used when the event handle from [[NWMUDS:Initialize]] is signaled. This is also used before using [[NWMUDS:Bind]]. For certain user-processes this may be used during NWMUDS initialization as well.  | ||
The event is not signaled when using [[NWMUDS:DestroyNetwork]] or [[NWMUDS:DisconnectNetwork]]. However the event does get signaled when creating or connecting to a network.  | |||