CBMD: Difference between revisions
Created page with "This page describes the format used for banners. These are stored in CXI ExeFS:/banner and optionally in extdata exbanner. == CBMD Header == {| class="wikitable" |- ! Of..." |
Moved the BCWAV info from the BCWAV page to here. (As it only applies to BCWAVs found in banners.) |
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This page describes the format used for banners. These are stored in [[CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner. | [[Category:File formats]] | ||
'''CBMD - CTR Banner Model Data''' | |||
This page describes the format used for banners' models. These are stored in [[NCCH#CXI|CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner. | |||
CBMD is a container file for [[CGFX]] blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end. | |||
== CBMD Header == | == CBMD Header == | ||
Line 18: | Line 22: | ||
| 0x8 | | 0x8 | ||
| 0x4 | | 0x4 | ||
| Offset for common CGFX | | Offset for common [[CGFX]] | ||
|- | |- | ||
| 0xc | | 0xc | ||
| 0x34 | | 0x34 | ||
| Optional offsets for region/language specific CGFX | | Optional offsets for region/language specific [[CGFX]] | ||
|- | |- | ||
| 0x40 | | 0x40 | ||
Line 30: | Line 34: | ||
| 0x84 | | 0x84 | ||
| 0x4 | | 0x4 | ||
| | | [[BCWAV]] offset | ||
|} | |} | ||
The common CGFX is used if the CGFX offset for the system region/language is zero. Those optional offsets | The common [[CGFX]] is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well. | ||
=== Indexes for CGFX offset array === | === Indexes for CGFX offset array === | ||
Line 82: | Line 86: | ||
== CGFX == | == CGFX == | ||
CGFX | |||
[[CGFX]] are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000. | |||
Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc. See [[CGFX]] for more information. | |||
== BCWAV == | |||
The included [[BCWAV]] total channels must be 2, and the length of the audio must be 3 seconds or less, otherwise the sound will play incorrectly (beeping/clicking) or the model may fail to load. |