CBMD: Difference between revisions

Created page with "This page describes the format used for banners. These are stored in CXI ExeFS:/banner and optionally in extdata exbanner. == CBMD Header == {| class="wikitable" |- ! Of..."
 
PabloMK7 (talk | contribs)
Moved the BCWAV info from the BCWAV page to here. (As it only applies to BCWAVs found in banners.)
 
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This page describes the format used for banners. These are stored in [[CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner.
[[Category:File formats]]
'''CBMD - CTR Banner Model Data'''
 
This page describes the format used for banners' models. These are stored in [[NCCH#CXI|CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner.
CBMD is a container file for [[CGFX]] blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end.


== CBMD Header ==
== CBMD Header ==
Line 18: Line 22:
| 0x8
| 0x8
| 0x4
| 0x4
| Offset for common CGFX
| Offset for common [[CGFX]]
|-
|-
| 0xc
| 0xc
| 0x34
| 0x34
| Optional offsets for region/language specific CGFX
| Optional offsets for region/language specific [[CGFX]]
|-
|-
| 0x40
| 0x40
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| 0x84
| 0x84
| 0x4
| 0x4
| CWAV offset
| [[BCWAV]] offset
|}
|}


The common CGFX is used if the CGFX offset for the system region/language is zero. Those optional offsets are unused in extdata exbanner, separate CBMD banner files can be used for each region/language instead.
The common [[CGFX]] is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well.


=== Indexes for CGFX offset array ===
=== Indexes for CGFX offset array ===
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== CGFX ==
== CGFX ==
CGFX might be compressed with LZSS? For CXI banner CGFX, the decompressed size must be no larger than 0x80000.
 
[[CGFX]] are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000.
 
Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc. See [[CGFX]] for more information.
 
== BCWAV ==
 
The included [[BCWAV]] total channels must be 2, and the length of the audio must be 3 seconds or less, otherwise the sound will play incorrectly (beeping/clicking) or the model may fail to load.