GPU/External Registers: Difference between revisions
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| When | | When clear, texture-transfer is used (0x1EF00C20/0x1EF00C24/0x1EF00C28). This has priority over bit1. When set this does raw data copy. | ||
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| 4 | | 4 | ||
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| 3 | | 3 | ||
| When | | When clear, texture-transfer is used (0x1EF00C20/0x1EF00C24/0x1EF00C28). This has priority over bit1. When set this does raw data copy. | ||
|- | |- | ||
| 4 | | 4 | ||