GPU/External Registers: Difference between revisions

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| When set, texture-transfer is used (0x1EF00C20/0x1EF00C24/0x1EF00C28). This has priority over bit1.
| When clear, texture-transfer is used (0x1EF00C20/0x1EF00C24/0x1EF00C28). This has priority over bit1. When set this does raw data copy.
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