Memory layout: Difference between revisions
Line 1,002: | Line 1,002: | ||
= VRAM Map While Running System Applets = | = VRAM Map While Running System Applets = | ||
*0x1E6000-0x22C500 -- top screen 3D left framebuffer 0(240x400x3) (The "3D right first-framebuf" addr stored in the LCD register is set to this, when the 3D is set to "off") | *0x1E6000-0x22C500 -- top screen 3D left framebuffer 0(240x400x3) (The "3D right first-framebuf" addr stored in the LCD register is set to this, when the 3D is set to "off") | ||
*0x22C800-0x272D00 -- top screen 3D | *0x22C800-0x272D00 -- top screen 3D right framebuffer 0(240x400x3) | ||
*0x273000-0x2B9500 -- top screen 3D | *0x273000-0x2B9500 -- top screen 3D left framebuffer 1(240x400x3) | ||
*0x2B9800-0x2FFD00 -- top screen 3D right framebuffer 1(240x400x3) | *0x2B9800-0x2FFD00 -- top screen 3D right framebuffer 1(240x400x3) | ||
*0x48F000-0x4C7400 -- bottom screen framebuffer 0(240x320x3) | *0x48F000-0x4C7400 -- bottom screen framebuffer 0(240x320x3) |