CBMD: Difference between revisions
Except CBMD are generated separately of CWAV. |
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This page describes the format used for banners' models. These are stored in [[NCCH#CXI|CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner. | This page describes the format used for banners' models. These are stored in [[NCCH#CXI|CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner. | ||
CBMD is a container file for CGFX blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end. | CBMD is a container file for [[CGFX]] blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end. | ||
== CBMD Header == | == CBMD Header == | ||
Line 22: | Line 22: | ||
| 0x8 | | 0x8 | ||
| 0x4 | | 0x4 | ||
| Offset for common CGFX | | Offset for common [[CGFX]] | ||
|- | |- | ||
| 0xc | | 0xc | ||
| 0x34 | | 0x34 | ||
| Optional offsets for region/language specific CGFX | | Optional offsets for region/language specific [[CGFX]] | ||
|- | |- | ||
| 0x40 | | 0x40 | ||
Line 37: | Line 37: | ||
|} | |} | ||
The common CGFX is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well. | The common [[CGFX]] is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well. | ||
=== Indexes for CGFX offset array === | === Indexes for CGFX offset array === | ||
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CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000. | CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000. | ||
Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc. | Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc. See [[CGFX]] for more information. |