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27 bytes added ,  05:02, 2 February 2016
Command -> Message (since replies use the same format)
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The majority of 3DS inter-process communication is implemented as services.
 
The majority of 3DS inter-process communication is implemented as services.
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= Command Structure =
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= Message Structure =
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IPC commands are written to the [[Thread Local Storage]] at offset 0x80 and submitted using [[SVC|svcSendSyncRequest]]. If the kernel was able to dispatch the request, the server reply will be written to TLS+0x80. Often the second word of the response data is the error code (or 0 if success).
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IPC commands are written to the [[Thread Local Storage]] at offset 0x80 and submitted using [[SVC|svcSendSyncRequest]]. If the kernel was able to dispatch the request, the server reply will be written to TLS+0x80. Often the second word of the response data is the error code (or 0 if success). IPC commands and IPC replies follow the same structure.
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Every IPC command sent to IPC server processes starts with a u32 header code. Parameters, if any, are written following this header. There are "normal parameters", which are fixed-size words, and there are "translate parameters", which are of flexible size and each of which begins with a header. The entire command has the following structure:
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Every IPC message starts with a u32 header code. Parameters, if any, are written following this header. There are "normal parameters", which are fixed-size words, and there are "translate parameters", which are of flexible size and each of which begins with a header. The entire command has the following structure:
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
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The IPC command header has the following structure:
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The IPC message header has the following structure:
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
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