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157 bytes added ,  10:15, 3 March 2012
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Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and [[User:Xcution|Xcution]] are Complete Bullshit™. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and [[User:Xcution|Xcution]] are Complete Bullshit™. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
:They [http://www.feshrine.net/hacking/doc/nds-sdat.html did] and they do. --[[User:Elisherer|Elisherer]] 19:20, 2 March 2012 (CET)
 
:They [http://www.feshrine.net/hacking/doc/nds-sdat.html did] and they do. --[[User:Elisherer|Elisherer]] 19:20, 2 March 2012 (CET)
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::@[[User:Trap15|trap15]] We don't need any drama in the 3DS scene, take your flaming/trolling else where.--[[User:3dsguy|3dsguy]] 09:15, 3 March 2012 (CET)
    
Xcution Is there a way for decrypt your demo?--[[User:Jocopoco|Jocopoco]] 19:11, 2 March 2012 (CET)
 
Xcution Is there a way for decrypt your demo?--[[User:Jocopoco|Jocopoco]] 19:11, 2 March 2012 (CET)
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