GPU/External Registers: Difference between revisions

Subv (talk | contribs)
Subv (talk | contribs)
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| When clear, texture-transfer is used (0x1EF00C20/0x1EF00C24/0x1EF00C28). This has priority over bit1. When set this does raw data copy.
| When set, the input framebuffer data is copied as-is to the output framebuffer, without any kind of conversions. The data is truncated to the output size.
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