GPU/External Registers: Difference between revisions

Neobrain (talk | contribs)
Not sure what bit16 does, but it's not that. See bit1.
Neobrain (talk | contribs)
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!  Value
!  Value
!  Description
!  Description
!  Actual color components ordering
|-
|-
| 0
| 0
| GL_RGBA8_OES
| GL_RGBA8_OES
|
|-
|-
| 1
| 1
| GL_RGB8_OES
| GL_RGB8_OES
| BGR
|-
|-
| 2
| 2
| GL_RGB565_OES
| GL_RGB565_OES
| RGB
|-
|-
| 3
| 3
| GL_RGB5_A1_OES
| GL_RGB5_A1_OES
|
|-
|-
| 4
| 4
| GL_RGBA4_OES
| GL_RGBA4_OES
|
|}
|}
Color components are laid out in reverse byte order, with the most significant bits used first.


== Transfer Engine ==
== Transfer Engine ==