GPU/External Registers: Difference between revisions
Explicit example. |
Fix the example, lol. |
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| GL_RGBA4_OES | | GL_RGBA4_OES | ||
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Color components are laid out in reverse byte order, with the most significant bits used first. For instance, a raw data stream of two GL_RGB565_OES pixels looks like | Color components are laid out in reverse byte order, with the most significant bits used first (i.e. non-24-bit pixels are stored as a little-endian values). For instance, a raw data stream of two GL_RGB565_OES pixels looks like GGGBBBBB RRRRRGGG GGGBBBBB RRRRRGGG. | ||
== Transfer Engine == | == Transfer Engine == |