CBMD: Difference between revisions
No edit summary |
seperate CGFX for different regions/languages is already mentioned here. |
||
| Line 3: | Line 3: | ||
This page describes the format used for banners' models. These are stored in [[CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner. | This page describes the format used for banners' models. These are stored in [[CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner. | ||
CBMD is a container file for CGFX blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end. | |||
CBMD is a container file for CGFX blocks. | |||
This | |||
== CBMD Header == | == CBMD Header == | ||
| Line 39: | Line 34: | ||
| 0x84 | | 0x84 | ||
| 0x4 | | 0x4 | ||
| CBMD | | CBMD Size | ||
|} | |} | ||
| Line 92: | Line 87: | ||
== CGFX == | == CGFX == | ||
CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000. | |||
Contains: 3D Models, Shaders, Objects, Materials, Textures, etc | Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc. | ||
Revision as of 17:14, 8 April 2012
CBMD - CTR Banner Model Data
This page describes the format used for banners' models. These are stored in CXI ExeFS:/banner and optionally in extdata exbanner. CBMD is a container file for CGFX blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end.
CBMD Header
| Offset | Length | Description |
|---|---|---|
| 0x0 | 0x4 | Magic "CBMD" |
| 0x4 | 0x4 | Zero |
| 0x8 | 0x4 | Offset for common CGFX |
| 0xc | 0x34 | Optional offsets for region/language specific CGFX |
| 0x40 | 0x44 | Padding? |
| 0x84 | 0x4 | CBMD Size |
The common CGFX is used if the CGFX offset for the system region/language is zero. Those optional offsets can be used in extdata exbanner, but separate CBMD banner files for each region/language can be used as well.
Indexes for CGFX offset array
| Index | Description |
|---|---|
| 0 | EUR-English |
| 1 | EUR-French |
| 2 | EUR-German |
| 3 | EUR-Italian |
| 4 | EUR-Spanish |
| 5 | EUR-Dutch |
| 6 | EUR-Portuguese |
| 7 | EUR-Russian |
| 8 | JPN-Japanese |
| 9 | USA-English |
| 10 | USA-French |
| 11 | USA-Spanish |
| 12 | USA-Portuguese |
CGFX
CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000.
Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc.