NAND游戏存档格式: Difference between revisions

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本页介绍 [[Config_Services|Cfg]] [[System_SaveData|NAND]] [游戏存档]的格式.这些块可以通过CFG服务命令来访问。
本页介绍 [[Config_Services|Cfg]] [[System_SaveData|NAND]] [[游戏存档]]的格式.这些块可以通过CFG服务命令来访问。


==存档文件 "/config" 的结构==
==存档文件 "/config" 的结构==
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/config文件的大小为 0x8000 byte
/config文件的大小为 0x8000 byte


==块入口的结构 ==
==设置块入口 ==
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
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| 0x4
| 0x4
| 0x4
| 0x4
| Offset to the data for this block when size is >4, otherwise this word is the data for this block.
| 大小>4时,是这个快的数据的偏移, 否则是这个块的数据的word.
|-
|-
| 0x8
| 0x8
| 0x2
| 0x2
| Size
| 大小
|-
|-
| 0xA
| 0xA
| 0x2
| 0x2
| Flags
| 标志位
|}
|}


==Configuration blocks==
==设置块==
{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
!  BlkID
!  BlkID
Size
大小
Flags
标志位
Description
说明
|-
|-
| 0x00090000
| 0x00090000
| 0x8
| 0x8
| 0x2?
| 0x2?
| This contains a u64 ID, used by processes using [[NWMUDS:Initialize]]. The first word is the same as [[CfgS:GetLocalFriendCodeSeed|LocalFriendCodeSeed]], while the latter is a separate random word.
| 包含一个u64 ID, 进程通过 [[NWMUDS:Initialize]] 使用. 第一个字和[[CfgS:GetLocalFriendCodeSeed|LocalFriendCodeSeed]]相同, 后边一个字是一个独立的随机字.
|-
|-
| 0x00090001
| 0x00090001
| 0x8
| 0x8
| 0xE
| 0xE
| This console-unique u64 used by [[Cfg:GenHashConsoleUnique|GenHashConsoleUnique]] is generated with the LocalFriendCodeSeed and with random data.
| [[Cfg:GenHashConsoleUnique|GenHashConsoleUnique]]使用的console-unique u64,由 LocalFriendCodeSeed和随机数生成.
|-
|-
| 0x000A0000
| 0x000A0000
| 0x1C
| 0x1C
| 0xE
| 0xE
| See below.
| 往下看吧.
|-
|-
| 0x000A0002
| 0x000A0002
| 0x1
| 0x1
| 0xA
| 0xA
| Language
| 语言
|-
|-
| 0x000B0000
| 0x000B0000
| 0x4
| 0x4
| 0x8
| 0x8
| CountryInfo
| 国家信息
|-
|-
| 0x000F0000
| 0x000F0000
| 0x10
| 0x10
| 0x8?
| 0x8?
| Unknown, used by [[NS]] on dev-units for [[SVC|svcKernelSetState]], where Type is 6.
| 未知,dev-units的 [[NS]]使用[[SVC|svcKernelSetState]]时 Type为6.
|-
|-
| 0x00110000
| 0x00110000
| 0x4
| 0x4
| ?
| ?
| The low u16 indicates whether the system setup is required, such as when the system is booted for the first time or after doing a [[System Settings|System Format]]: 0 = setup required, non-zero = no setup required.
| 低U16指示是否需要进行系统设置.比如系统第一次启动时会做一次[[System Settings|System Format]]: 0=需要设置,非0=无需设置
|-
|-
| 0x00110001
| 0x00110001
| 0x8
| 0x8
| 0xA?
| 0xA?
| TitleID of the menu to launch, used by [[NS]] on dev units. (This block can be edited on dev units with [[3DS Development Unit Software#Config|Config]])
| dev units的[[NS]]用于主画面载入的TitleID . (这个快可以在 dev units使用 [[3DS Development Unit Software#Config|Config]]编辑)
|}
|}


The dev unit TID block only exists on dev units.
dev unit TID block仅存在于dev units.


===语言===
===语言===
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|-
|-
| 0x0-0x13
| 0x0-0x13
| UTF-16 username, with no NULL-terminator.
| UTF-16用户名, 结尾没有NULL标志.
|-
|-
| 0x14-17
| 0x14-17