GPU/External Registers
This page describes the address range used to configure the basic GPU functionality.
Map
User VA | PA | Length | Name | Comments |
---|---|---|---|---|
0x1EF00004 | 0x10400004 | 4 | ? | |
0x1EF00010 | 0x10400010 | 16 | Memory Fill1 "PSC0" | GX command 2 |
0x1EF00020 | 0x10400020 | 16 | Memory Fill2 "PSC1" | GX command 2 |
0x1EF00030 | 0x10400030 | 4 | ? | |
0x1EF00034 | 0x10400034 | 4 | GPU Busy | Bit31 = cmd-list busy, bit27 = PSC0 busy, bit26 = PSC1 busy. |
0x1EF00050 | 0x10400050 | 4 | ? | Writes 0x22221200 on GPU init. |
0x1EF00054 | 0x10400054 | 4 | ? | Writes 0xFF2 on GPU init. |
0x1EF00400 | 0x10400400 | 0x100 | Framebuffer Setup "PDC0" (top screen) | |
0x1EF00500 | 0x10400500 | 0x100 | Framebuffer Setup "PDC1" (bottom) | |
0x1EF00C00 | 0x10400C00 | ? | Transfer Engine "DMA" | |
0x1EF01000 | 0x10401000 | 0x4 | ? | Writes 0 on GPU init. |
0x1EF01080 | 0x10401080 | 0x4 | ? | Writes 0x12345678 on GPU init. |
0x1EF010C0 | 0x104010C0 | 0x4 | ? | Writes 0xFFFFFFF0 on GPU init. |
0x1EF010D0 | 0x104010D0 | 0x4 | ? | Writes 1 on GPU init. |
0x1EF014?? | 0x104014?? | 0x14 | "PPF" ? | |
0x1EF018E0 | 0x104018E0 | 0x14 | Command List "P3D" |
Memory Fill
User VA | Description |
---|---|
0x1EF000X0 | Buffer start physaddr >> 3 |
0x1EF000X4 | Buffer end physaddr >> 3 |
0x1EF000X8 | Fill value |
0x1EF000XC | Control. bit0: start/busy, bit1: finished, bit8-9: fill-width (0=16bit, 1=3=24bit, 2=32bit) |
Memory fills are used to initialize buffers in memory with a given value, similar to memset. A memory fill is triggered by setting bit0 in the control register. Doing so aborts any running memory fills on that filling unit. Upon completion, the hardware unsets bit0 and sets bit1 and fires interrupt PSC0.
These registers are used by GX SetMemoryFill.
LCD Source Framebuffer Setup
Offset | Length | Name | Comments |
---|---|---|---|
0x5C | 4 | Framebuffer width & height | Lower 16 bits: width, upper 16 bits: height |
0x68 | 4 | Framebuffer A first address | For top screen, this is the left eye 3D framebuffer. |
0x6C | 4 | Framebuffer A second address | For top screen, this is the left eye 3D framebuffer. |
0x70 | 4 | Framebuffer format | Bit0-15: framebuffer format, bit16-31: unknown |
0x78 | 4 | Framebuffer select | Bit0: which framebuffer to display, bit1-7: unknown |
0x90 | 4 | Framebuffer stride | Distance in bytes between the start of two framebuffer rows (must be a multiple of 8). |
0x94 | 4 | Framebuffer B first address | For top screen, this is the right eye 3D framebuffer. Unused for bottom screen. |
0x98 | 4 | Framebuffer B second address | For top screen, this is the right eye 3D framebuffer. Unused for bottom screen. |
Framebuffer format
Bit | Description |
---|---|
2-0 | Color format |
3 | ? |
4 | Unused? |
5 | Set when the main screen 3D right framebuffer address is set. |
6 | 1 = main screen, 0 = sub screen. However if bit5 is set, this bit is cleared. |
7 | ? |
9-8 | Value 1 = unknown: get rid of rainbow strip on top of screen, 3 = unknown: black screen. |
15-10 | Unused? |
GSP module only allows the LCD stereoscopy to be enabled when bit5=1 and bit6=0 here. When GSP module updates this register, GSP module will automatically disable the stereoscopy if those bits are not set for enabling stereoscopy.
Framebuffer color formats
Value | Description |
---|---|
0 | GL_RGBA8_OES |
1 | GL_RGB8_OES |
2 | GL_RGB565_OES |
3 | GL_RGB5_A1_OES |
4 | GL_RGBA4_OES |
Color components are laid out in reverse byte order, with the most significant bits used first (i.e. non-24-bit pixels are stored as a little-endian values). For instance, a raw data stream of two GL_RGB565_OES pixels looks like GGGBBBBB RRRRRGGG GGGBBBBB RRRRRGGG.
Transfer Engine
Register address | Description |
---|---|
0x1EF00C00 | Input physical address>>3 |
0x1EF00C04 | Output physical address>>3 |
0x1EF00C08 | Output framebuffer dimensions, used with cmd3 |
0x1EF00C0C | Input framebuffer dimensions, used with cmd3 |
0x1EF00C10 | Flags, used with cmd3 and cmd4. |
0x1EF00C14 | GSP module writes value 0 here prior to writing to 0x1EF00C18, for cmd3. |
0x1EF00C18 | Setting bit0 starts the transfer. Upon completion, bit0 is unset and bit8 is set. |
0x1EF00C20 | Texture info? used with cmd4 ("Size" in GX command) |
0x1EF00C24 | Texture info? used with cmd4 ("Input dimensions?" in GX command) |
0x1EF00C28 | Texture info? used with cmd4 ("Output dimensions?" in GX command) |
These registers are used by GX command 3 and 4. For cmd4, *0x1EF00C18 |= 1 is used instead of just writing value 1. The dimensions fields seem to use the same format as LCD register 0x1EF00X5C. The input framebuffer width for the main screen is normally 480.
0x1EF00C10
Bit | Description |
---|---|
0 | When set, the framebuffer data is flipped vertically. |
1 | When set, the input framebuffer is treated as linear and converted to tiled in the output, converts tiled->linear when unset. |
2 | This bit is set when the out-framebuf width/height is less than the input framebuf width/height, clear otherwise. Bit24 is normally clear when this bit is set. |
3 | When set, the input framebuffer data is copied as-is to the output framebuffer, without any kind of conversions. The data is truncated to the output size. |
4 | Not writable |
5 | Writable, but purpose unknown (usually zero) |
7-6 | Not writable |
10-8 | Input framebuffer color format, value0 and value1 are the same as the LCD Source Framebuffer Formats (usually zero) |
11 | Not writable |
14-12 | Output framebuffer color format |
15 | Not writable |
16 | Unknown, normally zero. |
17-23 | Not writable |
24 | Scale down the input image to its half width using a box filter. |
25 | Scale down the input image to its half height and half width using a box filter. |
31-26 | Not writable |
Command List
Register address | Description |
---|---|
0x1EF018E0 | Buffer size in bytes >> 3 |
0x1EF018E8 | Buffer physical address >> 3 |
0x1EF018F0 | Setting bit0 to 1 enables processing GPU command execution. Upon completion, bit0 seems to be reset to 0. |
These 3 registers are used by GX command 1. This is used for GPU commands.
Framebuffers
These LCD framebuffers normally contain the last rendered frames from the GPU. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
Both of the 3D screen left/right framebuffers are displayed regardless of the 3D slider's state, however when the 3D slider is set to "off" the 3D effect is disabled. Normally when the 3D slider's state is set to "off" the left/right framebuffer addresses are set to the same physical address. When the 3D effect is disabled and the left/right framebuffers are set to separate addresses, the LCD seems to alternate between displaying the left/right framebuffer each frame.
Init Values from nngxInitialize for Top Screen
- 0x1EF00400 = 0x1C2
- 0x1EF00404 = 0xD1
- 0x1EF00408 = 0x1C1
- 0x1EF0040C = 0x1C1
- 0x1EF00410 = 0
- 0x1EF00414 = 0xCF
- 0x1EF00418 = 0xD1
- 0x1EF0041C = 0x1C501C1
- 0x1EF00420 = 0x10000
- 0x1EF00424 = 0x19D
- 0x1EF00428 = 2
- 0x1EF0042C = 0x1C2
- 0x1EF00430 = 0x1C2
- 0x1EF00434 = 0x1C2
- 0x1EF00438 = 1
- 0x1EF0043C = 2
- 0x1EF00440 = 0x1960192
- 0x1EF00444 = 0
- 0x1EF00448 = 0
- 0x1EF0045C = 0x19000F0
- 0x1EF00460 = 0x1c100d1
- 0x1EF00464 = 0x1920002
- 0x1EF00470 = 0x80340
- 0x1EF0049C = 0
More Init Values from nngxInitialize for Top Screen
- 0x1EF00468 = 0x18300000, later changed by GSP module when updating state, framebuffer
- 0x1EF0046C = 0x18300000, later changed by GSP module when updating state, framebuffer
- 0x1EF00494 = 0x18300000
- 0x1EF00498 = 0x18300000
- 0x1EF00478 = 1, doesn't stay 1, read as 0
- 0x1EF00474 = 0x10501