Changes

Jump to navigation Jump to search
6,410 bytes added ,  06:45, 23 December 2018
m
Line 142: Line 142:  
| February, 2017
 
| February, 2017
 
| [[User:Nba_Yoh|MrNbaYoh]]
 
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| Pokemon Picross
 +
| Arbitrary memcpy via unchecked size
 +
| When reading the savefile, the game handles some lists of buffers that are copied to memory. These buffers should always be 0x14-bytes long but the game uses the size provided in the savefile to copy them. These buffers are copied in some structs and thus with a big enough length value, one can overwrite the next struct which contains a size and a destination address for a memcpy.
 +
| None?
 +
| App: ?
 +
| May 29, 2017
 +
| June, 2016
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| RPG Maker Fes/Player
 +
| Buffer overflow on .bss section
 +
| When loading a project, the game copies multiple chunks over the BSS section. However the number of chunks to copy is not checked, thus a large amount of chunk result in a buffer overflow. There's multiple way to exploit this flaw to gain an arbitrary memcpy or an arbitrary jump.
 +
| None?
 +
| App: ?
 +
| August 28, 2017
 +
| August, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| RPG Maker Fes/Player
 +
| Buffer overflow via unchecked file size
 +
| When loading a project, the game loads the file to a 0x200000 bytes long buffer. However the size remains unchecked, so with a big enough file one can overflow the buffer and overwrite a thread stack and then achieve ROP.
 +
| None?
 +
| App: ?
 +
| August 29, 2017
 +
| August, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| Pokemon Omega Ruby/Alpha Sapphire
 +
| PSS data heap/stack overflow
 +
| When launching the game, multiple chunks from the save file are parsed and copied to a large heap buffer. When parsing PSS data (acquaintances, passerby) the game copies each entry to the heap buffer, the number of entries to copy is read from the end of the multiple pss data chunks and is not checked, leading to an overflow. The "PSS data - friends" chunk is vulnerable too, but the overflow occurs on the stack and unfortunately this isn't exploitable because of a 4 bytes uncontrolled value (in each entry) that gets written on sensitive data.
 +
| None
 +
| App: 1.4. System: [[11.6.0]].
 +
| October 1, 2017
 +
| June, 2016
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| RPG Maker Fes/Player
 +
| OOB write
 +
| When handling events in a map, the indices of "buttons" are not checked. This results in an out of bound bit write, one can thus write a rop directly on the stack (bit by bit).
 +
| None?
 +
| App: ?
 +
| August 5, 2018
 +
|
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| Unholy Heights
 +
| Buffer overflow via unchecked string size
 +
| The game stores some utf-16 messages in the savefile. Right before the message is the length(u32) for the string, the game uses this size to memcpy the message from the savefile to the stack without checking the length. This allows one to overwrite some function addresses on the stack and form a rop chain.
 +
| None
 +
| App: Initial Version
 +
| September 13, 2018
 +
| August, 2018
 +
| Kartik
 +
|}
    +
==Flipnote Studio 3D==
 +
 +
{| class="wikitable" border="1"
 +
|-
 +
!  Summary
 +
!  Description
 +
!  Fixed in app/system version
 +
!  Timeframe info related to this was added to wiki
 +
!  Flaw discovered by
 +
|-
 +
| KFH frame count overflow
 +
| The KFH frame count field should not be >= 0x3E8, but it wasn't checked and so uncontrolled data were written over pointers, causing an unexploitable crash.
 +
| System: 11.6
 +
| September 20, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| KMI paper color overflow
 +
| Paper color field (and similar color fields) in KMI chunks was not checked, a too high value caused a jump to an uncontrolled location.
 +
| System: 11.6
 +
| September 20, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| KSN BGM data size overflow
 +
| The size of the BGM data in the KSN chunk was not checked, it was used in a memcpy so with a big enough size one could overwrite a thread stack on linear mem and achieve ROP (notehax v1).
 +
| System: 11.6
 +
| September 20, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| KMC chunk unchecked
 +
| The KMC chunk was not verified at all, the CRC32 and the size were not checked. A big enough size caused an integer overflow and made the game read the file backward.
 +
| System: 11.6
 +
| September 20, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| KMI layer size unchecked
 +
| The 3 layer size fields in KMI chunks were not checked, leading to some crashes in the editor.
 +
| System: 11.6
 +
| September 20, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| Bad "queue" implementation
 +
| When a KWZ was parsed, frames were copied in a kind of queue, bounds were not checked obviously, so with the KMI layer size flaw one was able to fill completely the queue, then write past the buffer and overwrite a heap chunk header (notehax v2). This is not possible anymore, the queue cannot be filled because layer sizes are checked. Moreover each time an element is removed from the queue, the whole content is memmoved *facepalm*.
 +
| System: 11.6
 +
| September 20, 2017
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 
|}
 
|}
   Line 167: Line 267:     
* "Mutant Mudds": Overwriting the savefile with random data results in a crash
 
* "Mutant Mudds": Overwriting the savefile with random data results in a crash
 +
 +
* "Worcle Worlds": Overwriting the savefile with 0xFF results in a crash due to an out of bound read
    
* "Animal Crossing: New Leaf": Creating a QR code from random data results in a valid QR code and a random design. In some very rare cases(which aren't always reproducible?) a crash/etc may occur, but this isn't known to be useful.
 
* "Animal Crossing: New Leaf": Creating a QR code from random data results in a valid QR code and a random design. In some very rare cases(which aren't always reproducible?) a crash/etc may occur, but this isn't known to be useful.
 +
 +
* "Angry Birds Star Wars": Strings in the savefile are preceded by their lengths. These strings are never stored on the stack and are memcpy'd into heap memory. If the size is invalid the alloc will fail and thus the memcpy will operate on a nullptr resulting in a useless data abort.
 +
 +
* "Gem Smashers": Overwriting the savefile with random bytes results in useless crashes.
 +
 +
* "Luxor:" Strings/plaintext in the savefile are present and these's no checks. Overwriting the whole save (excluding the header), with /dev/random cause a useless crash.
 +
 +
* "Luv Me Buddies Wonderland:" Doesn't crash at all with the entire savedata overwritten. Overwriting some areas, points to useless nulls
    
==Crashes needing investigation==
 
==Crashes needing investigation==
Line 234: Line 344:  
| November 2, 2015 (Exactly one week after the browser version pages were initially updated server-side)
 
| November 2, 2015 (Exactly one week after the browser version pages were initially updated server-side)
 
| [[User:Yellows8|Yellows8]]
 
| [[User:Yellows8|Yellows8]]
 +
|-
 +
| Skater - Bookmark OOB write
 +
| Each bookmark has an id that should not exceed 0x63 (99), however ids are not checked, this results in an OOB write on the stack, but only the value 0x01 can be written.
 +
|
 +
| [[11.6.0-39|11.6.0-39]]
 +
|
 +
| May 21, 2018
 +
| May 20, 2018
 +
| [[User:Nba_Yoh|MrNbaYoh]]
 +
|-
 +
| MicroSD Management - malformed security blob causes stack buffer overflow (mhax)
 +
| The MicroSD Management application's parsing of Windows NTLM security blobs in the SMB/CIFS protocol doesn't verify that the client's specified NT domain name is less than 32 UTF-16 characters.  When it's longer, a stack buffer overrun occurs, leading to a ROP chain and complete control of the mcopy application.
 +
 +
The malformed security blob can be sent by an attacker within the SMB_COM_SESSION_SETUP_ANDX (0x73) packet.
 +
| [[11.8.0-41|11.8.0-41]]
 +
| [[11.8.0-41|11.8.0-41]]
 +
| [[9.0.0-20|9.0.0-20]]
 +
| August 12, 2018
 +
| 2018
 +
| smea
 
|}
 
|}
  

Navigation menu