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815 bytes added ,  00:48, 26 July 2019
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| 2012
 
| 2012
 
| [[User:Ichfly|Ichfly]]
 
| [[User:Ichfly|Ichfly]]
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|-
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| 3DS [[System Settings]] stack smash via title strings in [[DSiWare_Exports]]
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| DSiWare export banners contain 16 consecutive 0x100 byte, utf-16 game title strings for different languages. Nintendo correctly limits the string's max length by placing a NULL at str[127] before it's copied to the stack. However, they didn't allocate enough space for all 128 wchars (char/wchar type confusion?), so an attacker can craft a valid full-length string that will crash the stack at about str+0xEC. ROP execution can then be obtained from this crash in DSiWare Data Management as demonstrated [https://github.com/zoogie/Bannerbomb3 here].
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Interesting note: A line feed wchar (00 0A) at any point in the string before the crash offset will prevent the crash from occurring.
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| None
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| [[11.10.0-43]]
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| Dec. 2018
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| Zoogie
 
|-
 
|-
 
| [[Nintendo 3DS Sound]]
 
| [[Nintendo 3DS Sound]]
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