Changes

99 bytes removed ,  18:14, 8 April 2012
seperate CGFX for different regions/languages is already mentioned here.
Line 3: Line 3:     
This page describes the format used for banners' models. These are stored in [[CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner.
 
This page describes the format used for banners' models. These are stored in [[CXI]] ExeFS:/banner and optionally in [[extdata]] exbanner.
 
+
CBMD is a container file for CGFX blocks. This is used for banners of titles you see in the home menu. BNR used for the app banners in the CXI/exbanner is the same as CBMD with CWAV at the end.
CBMD is a container file for CGFX blocks.
  −
 
  −
This file type is used for banners of titles you see in the home menu. Different regions have different CGFX (like Pushmo is called Pullblox in Europe).
  −
 
  −
This file is usually found in [[BNR]] files (which can be made using Xcution's [[CiTRUS]])
      
== CBMD Header ==
 
== CBMD Header ==
Line 39: Line 34:  
| 0x84
 
| 0x84
 
| 0x4
 
| 0x4
| CBMD Length
+
| CBMD Size
 
|}
 
|}
   Line 92: Line 87:  
== CGFX ==
 
== CGFX ==
   −
Graphics containers.
+
CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000.
   −
Contains: 3D Models, Shaders, Objects, Materials, Textures, etc..
+
Graphics containers. Contains: 3D Models, Shaders, Objects, Materials, Textures, etc.
 
  −
CGFX are compressed using LZ11. For CXI banner CGFX, the decompressed size must be no larger than 0x80000.