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996 bytes added ,  01:54, 22 May 2017
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== Registers ==
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Other registers that used to be documented on this page are now at [[GPU Registers]].
 +
 
 +
= Registers =
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
!  NAME
 
!  NAME
Line 7: Line 9:  
!  WIDTH
 
!  WIDTH
 
|-
 
|-
| REG_LCDCOLORFILLMAIN
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| Parallax barrier enable
| 0x10202204
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| 0x10202000
| 0x1ED02204
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| 0x1ED02000
| 0xFFFD6204
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| 0xFFFD6000
| 4
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| 0x4
 +
|-
 +
| ?
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| 0x10202004
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| 0x1ED02004
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| 0xFFFD6004
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| 0x4
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|-
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| Top Screen [[#LCD Configuration|LCD Configuration]]
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| 0x10202200
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| 0x1ED02200
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| 0xFFFD6200
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| 0x600
 
|-
 
|-
| REG_LCDCOLORFILLSUB
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| Bottom Screen [[#LCD Configuration|LCD Configuration]]
| 0x10202A04
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| 0x10202A00
| 0x1ED02A04
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| 0x1ED02A00
| 0xFFFD6A04
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| 0xFFFD6A00
| 4
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| 0x600
 +
|-
 +
| ?
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| 0x10203200
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| 0x1ED03200
 +
| 0xFFFD7200
 +
| 0x40
 
|}
 
|}
   −
REG_*MAIN registers are used for the top LCD, while SUB is used for the bottom LCD.
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On screen-init (error screen), Boot11 sets 0x10202004 to 0xA390A39.
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 +
== LCD Configuration ==
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{| class="wikitable" border="1"
 +
!  Offset
 +
!  Size
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!  Description
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|-
 +
| 0x00
 +
| 0x4
 +
| ?
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|-
 +
| 0x04
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| 0x4
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| [[#Fill Color|Fill Color]]
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|-
 +
| 0x10
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| 0x4
 +
| ?
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|-
 +
| 0x14
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| 0x4
 +
| ?
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|-
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| 0x18
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| 0x4
 +
| ?
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|-
 +
| 0x1C
 +
| 0x4
 +
| ?
 +
|-
 +
| 0x20
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| 0x4
 +
| ?
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|-
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| 0x24
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| 0x4
 +
| ?
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|-
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| 0x28
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| 0x4
 +
| ?
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|-
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| 0x2C
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| 0x4
 +
| ?
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|-
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| 0x30
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| 0x4
 +
| ?
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|-
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| 0x38
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| 0x4
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| ?
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|-
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| 0x3C
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| 0x4
 +
| ?
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|-
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| 0x40
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| 0x4
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| Backlight
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|-
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| 0x44
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| 0x4
 +
| ?
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|-
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| 0x60
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| 0x4
 +
| ?
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|-
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| 0x68
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| 0x4
 +
| ?
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|-
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| 0x70
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| 0x4
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| ?
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|-
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| 0x78
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| 0x4
 +
| ?
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|-
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| 0x80
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| 0x4
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| ?
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|-
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| 0x100
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| 0x100
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| LCD calibration data, pulled from nand:/ro/sys/HWCAL0.dat offset 0x77C.
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N3DS only. This area on old3DS is zero-filled and not writable.
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|}
   −
== REG_LCDCOLORFILL ==
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=== Fill Color ===
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
!  Bit
 
!  Bit
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| Enable
 
| Enable
 
|-
 
|-
| 31-23
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| 31-25
 
| ?
 
| ?
 
|}
 
|}
When the enable bit is set, the specified solid color is displayed on the LCD instead of the rendered graphics.
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 +
When the enable bit is set, the specified solid color is displayed on the LCD instead of the framebuffer.
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