Changes

89 bytes removed ,  15:12, 24 October 2023
m
Generalize naming
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== Registers ==
+
Other registers that used to be documented on this page are now at [[GPU Registers]].
 +
 
 +
= Registers =
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
!  NAME
 
!  NAME
Line 7: Line 9:  
!  WIDTH
 
!  WIDTH
 
|-
 
|-
| REG_LCDCOLORFILLMAIN
+
| Parallax barrier enable
| 0x10202204
+
| 0x10202000
| 0x1ED02204
+
| 0x1ED02000
| 0xFFFD6204
+
| 0xFFFD6000
| 4
+
| 0x4
 
|-
 
|-
| REG_LCDCOLORFILLSUB
+
| Parallax barrier PWM
| 0x10202A04
+
| 0x10202004
| 0x1ED02A04
+
| 0x1ED02004
| 0xFFFD6A04
+
| 0xFFFD6004
| 4
+
| 0x4
 +
|-
 +
| LCD status
 +
| 0x10202008
 +
| 0x1ED02008
 +
| 0xFFFD6008
 +
| 0x4
 +
|-
 +
| LCD clock disable
 +
| 0x1020200C
 +
| 0x1ED0200C
 +
| 0xFFFD600C
 +
| 0x4
 +
|-
 +
| ?
 +
| 0x10202010
 +
| 0x1ED02010
 +
| 0xFFFD6010
 +
| 0x4
 +
|-
 +
| LCD reset
 +
| 0x10202014
 +
| 0x1ED02014
 +
| 0xFFFD6014
 +
| 0x4
 +
|-
 +
| Top Screen [[#LCD Configuration|LCD Configuration]]
 +
| 0x10202200
 +
| 0x1ED02200
 +
| 0xFFFD6200
 +
| 0x600
 +
|-
 +
| Bottom Screen [[#LCD Configuration|LCD Configuration]]
 +
| 0x10202A00
 +
| 0x1ED02A00
 +
| 0xFFFD6A00
 +
| 0x600
 +
|-
 +
| ?
 +
| 0x10203200
 +
| 0x1ED03200
 +
| 0xFFFD7200
 +
| 0x40
 
|}
 
|}
   −
REG_*MAIN registers are used for the top LCD, while SUB is used for the bottom LCD. The registers for the main LCD is located at 0x1EF00400, while the sub LCD registers are located at 0x1EF00500.
+
On screen-init (error screen), Boot11 sets 0x10202004 to 0xA390A39.
   −
== REG_LCDCOLORFILL ==
+
== LCD Configuration ==
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
Bit
+
Offset
 +
!  Size
 
!  Description
 
!  Description
 
|-
 
|-
| 7-0
+
| 0x00
| Red component intensity
+
| 0x4
 +
| [[#Flags|Flags]]
 +
|-
 +
| 0x04
 +
| 0x4
 +
| [[#Fill Color|Fill Color]]
 +
|-
 +
| 0x10
 +
| 0x10
 +
| [[#ABL Area|ABL Area]]
 +
|-
 +
| 0x20
 +
| 0x4
 +
| GTH Ratio
 +
|-
 +
| 0x24
 +
| 0x4
 +
| Min GTH
 +
|-
 +
| 0x28
 +
| 0x4
 +
| MinMax
 +
|-
 +
| 0x2C
 +
| 0x4
 +
| ExMax
 +
|-
 +
| 0x30
 +
| 0x4
 +
| Inertia
 +
|-
 +
| 0x38
 +
| 0x4
 +
| MinRS
 +
|-
 +
| 0x3C
 +
| 0x4
 +
| MaxRS
 +
|-
 +
| 0x40
 +
| 0x4
 +
| [[#Backlight Level|Backlight Level]]
 +
|-
 +
| 0x44
 +
| 0x4
 +
| [[#Backlight Interval|Backlight Interval]]
 +
|-
 +
| 0x60
 +
| 0x20
 +
| Dither
 
|-
 
|-
| 15-8
+
| 0x80
| Green component intensity
+
| 0x24
 +
| LutListRS
 
|-
 
|-
| 23-16
+
| 0xF0
| Blue component intensity
+
| 0x0C
 +
| ?
 
|-
 
|-
| 24
+
| 0x100
| Enable
+
| 0x100
 +
| LCD calibration data, pulled from nand:/ro/sys/HWCAL0.dat offset 0x77C.
 +
N3DS only. This area on old3DS is zero-filled and not writable.
 
|-
 
|-
| 31-25
+
| 0x200
 +
| 0x400
 
| ?
 
| ?
 
|}
 
|}
When the enable bit is set, the specified solid color is displayed on the LCD instead of the framebuffer.
     −
== 0x1EF00X5C ==
+
=== Flags ===
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
! Bit
+
! Bit
! Description
+
! Description
 +
|-
 +
| 0
 +
| ABL on
 
|-
 
|-
| 15-0
+
| 8
| Framebuffer width
+
| ?
 
|-
 
|-
| 31-16
+
| 9
| Framebuffer height
+
| ?
 
|}
 
|}
   −
This controls the displayed LCD framebuffer dimensions.
+
Bits 8 and 9 control dither.
   −
== 0x1EF00X70 ==
+
=== Fill Color ===
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
!  Bit
 
!  Bit
 
!  Description
 
!  Description
 
|-
 
|-
| 15-0
+
| 7-0
| Framebuffer [[GSPGPU:SetBufferSwap|format]]
+
| Red component intensity
 +
|-
 +
| 15-8
 +
| Green component intensity
 +
|-
 +
| 23-16
 +
| Blue component intensity
 
|-
 
|-
| 31-16
+
| 24
| ?
+
| Enable
 
|}
 
|}
   −
== 0x1EF00X78 ==
+
When the enable bit is set, the specified solid color is displayed on the LCD instead of the framebuffer.
 +
 
 +
=== ABL Area ===
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
Bit
+
Offset
 
!  Description
 
!  Description
 
|-
 
|-
| 0
+
| 0x00
| LCD framebuffer to display (0=first, 1=second)
+
| X begin
 +
|-
 +
| 0x04
 +
| X end
 
|-
 
|-
| 7-1
+
| 0x08
| ?
+
| Y begin
 
|-
 
|-
| 31-8
+
| 0x0C
| Unused
+
| Y end
 
|}
 
|}
   −
== 0x1EF00X90 ==
+
The values refer to 90° clockwise rotated screens.
 +
 
 +
=== Backlight Level ===
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
!  Bit
 
!  Bit
 
!  Description
 
!  Description
 
|-
 
|-
| 31-0
+
| 9-0
| Framebuffer width * pixel byte-size.
+
| Backlight PWM duty on (0 = off)
 
|}
 
|}
   −
== Framebuffers ==
+
=== Backlight Interval ===
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
Address
+
Bit
 
!  Description
 
!  Description
 
|-
 
|-
| 0x1EF00468
+
| 9-0
| Main LCD, first framebuffer for 3D left
+
| Backlight PWM Interval, minus 1
 
|-
 
|-
| 0x1EF0046C
+
| 16
| Main LCD, second framebuffer for 3D left
+
| Enable LCD (0 = disabled, 1 = enabled).
 
|-
 
|-
| 0x1EF00494
+
| 17
| Main LCD, first framebuffer for 3D right
+
| RS on (?)
 
|-
 
|-
| 0x1EF00498
+
| 18
| Main LCD, second framebuffer for 3D right
+
| ?
|-
  −
| 0x1EF00568
  −
| Sub LCD, first framebuffer
  −
|-
  −
| 0x1EF0056C
  −
| Sub LCD, second framebuffer
  −
|-
  −
| 0x1EF00594
  −
| Sub LCD, unused first framebuffer
  −
|-
  −
| 0x1EF00598
  −
| Sub LCD, unused second framebuffer
   
|}
 
|}
   −
The above framebuffer registers contains the physical address for each framebuffer, normally located in FCRAM in the application's GSP heap. When other processes use GSP as well, the framebuffers for the process is stored in VRAM instead.
+
On old 2DS, disabling the top LCD does nothing, disabling the bottom LCD affects both screens.
 
+
Setting bit 18 makes the screen darker.
These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)
  −
 
  −
Both of the 3D screen left/right framebuffers are displayed regardless of the 3D slider's state, however when the 3D slider is set to "off" the 3D effect is disabled. Normally when the 3D slider's state is set to "off" the left/right framebuffer addresses are set to the same physical address. When the 3D effect is disabled and the left/right framebuffers are set to separate addresses, the LCD seems to alternate between displaying the left/right framebuffer each frame.
 
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