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  • | 0x44-byte encryption structure =Encryption structure=
    744 bytes (100 words) - 04:58, 20 October 2015
  • For AES-CCM encryption, the output MAC is written to outputbufptr+(totaldatasize). For AES-CCM dec ...yptDecryptAes]], except this command is only used for AES-CCM. For AES-CCM encryption, the output buffer size must include the MAC, for AES-CCM decryption the in
    1 KB (155 words) - 05:11, 31 May 2013
  • == Encryption == ...hardcoded in the friend list applet. [http://wiiubrew.org/wiki/Nn_idbe.rpl#Encryption They are also on the WiiU].
    2 KB (260 words) - 08:04, 31 July 2018
  • v1.2 -Major upgrade to the speed of the decryption/encryption. Tested on all games that i own and works. Encryption of files correctly binary compares with the origional encrypted file.
    1 KB (216 words) - 09:53, 5 February 2012
  • ....0-13]], none of the other updated titles were updated to use the new NCCH encryption.
    1 KB (222 words) - 12:37, 26 November 2023
  • Calls same code as [[NWMINF:ConnectToEncryptedAP]] but with an all-zero encryption struct.
    530 bytes (68 words) - 05:03, 20 October 2015
  • ...the Mii data, and the 0x10 bytes at 0x10 may be used as an IV for AES-CTR encryption or something... --[[User:Luigi2us|Luigi2us]] 23:17, 7 February 2012 (CET)
    2 KB (390 words) - 08:50, 8 February 2012
  • '''3DSaveTool''' can be used to find the XOR key used for encryption and use it to encrypt/decrypt EEPROM savefiles of 3DS games.
    709 bytes (110 words) - 09:53, 5 February 2012
  • ...is being made keeps the community active, but public understanding of the encryption of the gamecard protocol is not vital for the pursuit of homebrew. It would ...CTR cartridge ). I can obviously only get as far as what I can do without encryption, as I don't know how to encrypt or decrypt for now. [[User:Jl12|Jl12]]
    4 KB (714 words) - 09:14, 6 March 2021
  • | Network encryption key
    1,016 bytes (133 words) - 07:18, 25 July 2013
  • The contents (NCCH/SRL) are encrypted using 128-bit AES-CBC. The encryption uses the decrypted titlekey from the [[Ticket#Structure|ticket]], and the c == Title Key Encryption ==
    6 KB (932 words) - 17:23, 31 December 2023
  • | some kind of timestamp, for encryption (dosn't change when editing)
    1 KB (149 words) - 02:40, 29 March 2013
  • ...d you get decrypted content? The 3DS keys haven't been dumped yet, and the encryption layer is atleast as complex as the DSi's. Or is that some kind of debug CXI
    932 bytes (156 words) - 15:22, 24 February 2012
  • [[CVer]] and the HTTP system-module were updated. The [[NCCH]] encryption used for both of these titles was not changed.
    974 bytes (138 words) - 16:30, 7 August 2014
  • ...[[NCCH]] page for details. No 7.0.0-13 system titles seem to use this new encryption, this is presumably enabled by default for all titles built starting with 7
    2 KB (374 words) - 12:36, 26 November 2023
  • ...ES keys are known. Retail and eShop games are identical besides additional encryption for the latter and exheader stuff. --[[User:Yellows8|Yellows8]] 17:28, 27 A
    970 bytes (131 words) - 19:36, 21 November 2015
  • * Support for New3DS-only [[NCCH]] encryption was added. * Support for gamecard savedata encryption using New3DS-only keyslots was added, see [[NCSD|here]].
    4 KB (613 words) - 12:39, 26 November 2023
  • .../<ID1>]] and [[Flash Filesystem|nand/data/<ID0>]]. For SD this is used for encryption and AES MACs, however for NAND this is only used for AES MACs. This file is
    1 KB (232 words) - 15:24, 7 September 2013
  • ...e v7.0 NCCH encryption. None of the other updated titles use the v7.0 NCCH encryption(besides the ones which use it already). Due to [[ErrDisp]] being updated, t
    5 KB (743 words) - 12:37, 26 November 2023
  • How do you think about whether any other encryption or special way to read/write save used ?[[User talk:Matyapiro31|Matyapiro]] I think this game is also using the new save encryption.--Matyapiro31 09:47, 19 February 2012 (CET)
    9 KB (1,488 words) - 13:52, 19 August 2016

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