Changes

Jump to navigation Jump to search
2,224 bytes added ,  22 March
no edit summary
Line 10: Line 10:  
*Required for initialization of [[eShop]], (for first time eShop users). Not required for using eShop after first use.
 
*Required for initialization of [[eShop]], (for first time eShop users). Not required for using eShop after first use.
   −
nppl.c.app.nintendowifi.net is used by SpotPass itself to download various data via HTTPS, including a cleartext xml policylist which is country-code specific. This policylist seems to contain a list of SpotPass tasks for certain titles. This policylist can control whether the specified tasks are processed at all.
+
In some cases the BOSS module will add the following URL parameter to HTTPS requests, when connected to a [[Nintendo Zone]] AP: "ap=<NZoneApNum>" or when using a specific [[Cfg:GetSystemModel|system model]]: "tm=<SystemModelNumber>". The Old 3DS and Old 3DS XL don't set this value.
   −
== Homemenu SpotPass usage ==
+
== policylist ==
 +
Every time the system connects to the wifi AP, the BOSS ("Background online storage service" = SpotPass) module itself will download the cleartext xml policylist: "https://nppl.c.app.nintendowifi.net/p01/policylist/3/<countrycode>". This policylist contains a list of SpotPass tasks for certain titles. This policylist can control whether the specified tasks are processed at all.
   −
Homemenu uses two domains with HTTPS for SpotPass. SpotPass stores this content in Homemenu's NAND shared extdata.
+
As of the policylist updated 2017-11-08, this stops the <tt>OlvNotf</tt> (Miiverse notification sync) task for <tt>000400300000bc00</tt>, <tt>000400300000bd00</tt>, <tt>000400300000be00</tt> for all regions and <tt>basho0</tt> for the [[Home Menu]]. Japan also has the <tt>9ER_NTD</tt> task blocked for いつの間にテレビ (<tt>0004000000034700</tt>).
   −
* The system notifications are downloaded from: https://a248.e.akamai.net/f/248/103046/10m/npdl.c.app.nintendowifi.net/p01/nsa/<regionID>/bashoX/<langcode>/bashoX Where langcode is the two-character language codes from [[Config Info Blocks|here]], X is 0-3, and regionID is from the below table.
+
== User Agent ==
* The pls.c.shop.nintendowifi.net domain is used for uploading data from the home menu NAND shared extdata, it's unknown what this is used for. This is uploaded every 24 hours.
      +
The default user-agent used for SpotPass HTTPS requests (including the policylist) has the following format:
 +
 +
<tt><user agent codename>-<user agent version>/<printed hex u64 [[CfgS:GetLocalFriendCodeSeed|LocalFriendCodeSeed]]>-<printed hex u64 [[FRDU:GetMyFriendKey|Friend]] [[FRDU:PrincipalIdToFriendCode|Code]]>/<text [[CVer|system]] [[NVer|version]]>/<unknown decimal value>/<[[Cfg:GetSystemModel|system model number]]></tt>
 +
 +
The codename can be set to either <tt>PBOS</tt> (Production BOSS?) or <tt>DBOS</tt> (Development BOSS?) depending if the console is a [[Configuration_Memory#UNITINFO|retail]] unit. As of system version 11.17, the user agent version is hardcoded to 8.0 and the decimal value is set to 62452 (0xF3F4).
 +
 +
No user-agent is used for plaintext HTTP requests with SpotPass.
 +
 +
== Titles Spotpass usage ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Region
+
! Title
! ID
+
! Description
 
|-
 
|-
| JPN
+
| [[Home Menu]]
| gWr4JXxb2mKTG3lq
+
| Home Menu uses SpotPass for system notifications, and for uploading data from home-menu shared extdata.
 
|-
 
|-
| NA
+
| [[System Settings]]
| uuI82221UKkqmtbp
+
| System Settings uses SpotPass for uploading data, with this URL: https://npul.c.app.nintendowifi.net/p01/recv/<RegionID>/sendcfg This RegionID is separate from the RegionIDs home-menu uses.
 
|-
 
|-
| EUR / Others
+
| ?
| UrXSeurnxhPrq7AS
+
| Unknown log data is uploaded with this URL: https://logus-p.est.c.app.nintendowifi.net/LogServer_us_live/Upload
 
|}
 
|}
  −
The SpotPass content payload for notifications begin with a header, followed by an [[SMDH|icon]] and the UTF-16 text, and various metadata.
      
== Automatic System Update Download ==
 
== Automatic System Update Download ==
 +
See [[Automatic System Update Download]].
   −
With the [[2.0.0-2]] update, system updates are automatically downloaded via the system.(SpotPass doesn't handle this, some other applet handles this) It only downloads updates, it will not install updates without the user's permission. See this: http://www.nintendo.com/consumer/systems/3ds/en_na/menu_update.jsp
+
== BOSS Sysmodule Savegame==
 
+
See [[BOSS Savegame]]
The system downloads/checks for updates every 24 hours. This is identical to the system used for manual system updates: when it's time to check for updates, it will send a system update SOAP request to the server.
  −
When there's an update available, it will then do the usual sysupdate procedure like manual sysupdates.
      
== Content Container ==
 
== Content Container ==
   −
All SpotPass content uses this container to encrypt the payload and sign it. The cleartext content is stored in [[extdata]]. The format of these headers is big-endian.
+
SpotPass content must use this container to encrypt the payload and sign it, for content downloads. The cleartext content is stored in [[extdata]]. The format of these headers is big-endian.
    
=== BOSS Header ===
 
=== BOSS Header ===
Line 52: Line 58:  
! Offset
 
! Offset
 
! Length
 
! Length
!  
+
! Description
 
|-
 
|-
 
| 0x0
 
| 0x0
Line 88: Line 94:  
| 0x1C
 
| 0x1C
 
| 0xC
 
| 0xC
| First 12 bytes of the CTR
+
| First 12 bytes of the Initialization Vector (IV)
 
|}
 
|}
   −
Data following the BOSS header is encrypted with AES-CTR. The first 12 bytes of the CTR are from offset 0x1C of the header, while the last word of the CTR in big-endian is 0x1. The CTR from the header is random per file, and an unique random CTR is used each time the content is updated. The cleartext data begins with the content header.
+
Data following the BOSS header is encrypted with AES-CTR. The AES key that is used is stored in [[AES_Registers#Keyslots|keyslot 0x38]]. The first 12 bytes of the IV are from offset 0x1C of the header, while the last 32-bit integer of the IV in big-endian is 0x1. The IV from the header is random per file, and an unique random IV is used each time the content is updated. The cleartext data begins with the content header.
    
=== Content Header ===
 
=== Content Header ===
Line 98: Line 104:  
! Offset
 
! Offset
 
! Length
 
! Length
!  
+
! Description
 
|-
 
|-
 
| 0x0
 
| 0x0
Line 106: Line 112:  
| 0x10
 
| 0x10
 
| 0x2
 
| 0x2
| FileID used for the extdata filename
+
| Used for generating the extdata filepath.
 
|-
 
|-
 
| 0x12
 
| 0x12
Line 117: Line 123:  
|}
 
|}
   −
The first 0x10-bytes are all-zero except the first byte which is 0x80. It's unknown what the first 0x10-bytes are used for.
+
The first 0x10-bytes are all-zero except the first byte which is usually 0x80. It's unknown what the first 0x10-bytes are used for.
   −
The hash at offset 0x12 hashes the 0x12-byte data at offset 0x0 followed by a zero u16. The RSA signature is signed by Nintendo. Following this header is the actual content payload, which is written to a cleartext file under the [[extdata]] /boss directory.
+
The hash at offset 0x12 hashes the 0x12-byte data at offset 0x0 followed by a zero u16. The RSA signature is signed by Nintendo. Following this header is the actual content payload, which is written to a cleartext file under the [[extdata]] /boss directory.
 +
 
 +
=== Payload Content Header ===
 +
{| class="wikitable"
 +
|-
 +
! Offset
 +
! Length
 +
! Description
 +
|-
 +
| 0x0
 +
| 0x8
 +
| ProgramID
 +
|-
 +
| 0x8
 +
| 0x4
 +
| Usually zero?
 +
|-
 +
| 0xC
 +
| 0x4
 +
| Content datatype, used for filtering with [[BOSSU:GetNsDataIdList]].
 +
Usually 0x10001? (observed 0x20001 in eShop strings)
 +
|-
 +
| 0x10
 +
| 0x4
 +
| Size of the payload after this header
 +
|-
 +
| 0x14
 +
| 0x4
 +
| [[BOSS_Services|NsDataId]], used for generating the extdata filepath.
 +
|-
 +
| 0x18
 +
| 0x4
 +
| Probably some version field for the payload
 +
|-
 +
| 0x1C
 +
| 0x20
 +
| SHA-256 hash
 +
|-
 +
| 0x3C
 +
| 0x100
 +
| RSA-2048 signature over the previous SHA-256 hash
 +
|}
 +
 
 +
This signature is signed by Nintendo with the same key-pair as the content header.
 +
 
 +
The hash at offset 0x1C hashes the 0x1C-byte data at offset 0x0 followed by a zero u16, followed by all of the remaining cleartext data following this header(the actual content data).
 +
 
 +
The downloaded boss data is written in the following format to extdata.
 +
First an extdata header in the following format
 +
{| class="wikitable"
 +
|-
 +
! Offset
 +
! Length
 +
! Description
 +
|-
 +
| 0x0
 +
| 0x1
 +
| Size of header including this field. Always 0x18
 +
|-
 +
| 0x1
 +
| 0xB
 +
| Usually zero?
 +
|-
 +
| 0xC
 +
| 0x4
 +
| Unknown
 +
|-
 +
| 0x10
 +
| 0x4
 +
| Download date in format: Bit 0-6 = day, Bit 7-10 = month, Bit 11-21 = year
 +
|-
 +
| 0x14
 +
| 0x4
 +
| Usually zero? Padding?
 +
|}
 +
Followed by the Payload Content Header without the hash and signature (first 0x1C bytes) and the actual payload.
    
[[Category:Nintendo Software]]
 
[[Category:Nintendo Software]]
63

edits

Navigation menu