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119 bytes added ,  05:58, 30 November 2011
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:::::"DSi/Twl development builds actually do run on retail systems" After those builds are sent to Nintendo for retail RSA signing and modcrypt encryption, sure. --[[User:Yellows8|Yellows8]] 04:41, 30 November 2011 (CET)
 
:::::"DSi/Twl development builds actually do run on retail systems" After those builds are sent to Nintendo for retail RSA signing and modcrypt encryption, sure. --[[User:Yellows8|Yellows8]] 04:41, 30 November 2011 (CET)
 
:::::: ^ No, I mean that just like it sounds. Development builds can be ran on retail units prior to being mastered by Nintendo. I've tried this.  --[[User:Jl12|Jl12]]
 
:::::: ^ No, I mean that just like it sounds. Development builds can be ran on retail units prior to being mastered by Nintendo. I've tried this.  --[[User:Jl12|Jl12]]
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::::::: Er, how did you run these dev builds on retail DSi? --[[User:Yellows8|Yellows8]] 04:58, 30 November 2011 (CET)
    
I wouldn't think they contained retail keys, Yellow8, just it contained some keys (probably dummy keys) called Common Header Keys and they seemed interesting for a moment imho I didn't see your post there lol I'm still considering whether or not they're legal. In a way, they are legal because I'm not technically hired by Nintendo so the CXIs, CIAs, etc I make are not copyrighted by them like retail or licensed developers, but in another way it's not legal because I am using part of the lib to make the files. Gah!--[[User:Xcution|Xcution]]
 
I wouldn't think they contained retail keys, Yellow8, just it contained some keys (probably dummy keys) called Common Header Keys and they seemed interesting for a moment imho I didn't see your post there lol I'm still considering whether or not they're legal. In a way, they are legal because I'm not technically hired by Nintendo so the CXIs, CIAs, etc I make are not copyrighted by them like retail or licensed developers, but in another way it's not legal because I am using part of the lib to make the files. Gah!--[[User:Xcution|Xcution]]

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