FS:TransferSaveDataCMAC
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Request[edit]
Index Word | Description | ||||||||
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0 |
| ||||||||
1-2 | u64, Title ID | ||||||||
3 | u8, Source Media Type | ||||||||
4 | u8, Destination Media Type | ||||||||
5 | bool, clear source CMAC |
Response[edit]
Index Word | Description | ||||||||
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0 |
| ||||||||
1 | Result code |
Description[edit]
Used by the Save Data Transfer Tool. Because the savegame CMAC header differs from one mediatype to another, this command is used after transferring the data to recalculate the header, restoring the CMAC's validity on the new media type. If clear source CMAC
is set to true, the CMAC header of the savegame on the source media is cleared (set to all zeros) as well.