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129 bytes added ,  05:32, 14 March 2015
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| UTF-16 name string buffer overflow via unchecked u8 length field
 
| UTF-16 name string buffer overflow via unchecked u8 length field
 
| The u8 at offset 0x2C in the savefile is the character-length of the UTF-16 string at offset 0x1C. When copying this string, it's essentially a memory-copy with lenval*2, not a string-copy. This can be used to trigger buffer overflows at various locations depending on the string length.
 
| The u8 at offset 0x2C in the savefile is the character-length of the UTF-16 string at offset 0x1C. When copying this string, it's essentially a memory-copy with lenval*2, not a string-copy. This can be used to trigger buffer overflows at various locations depending on the string length.
Length value>=0xCD causes a crash while loading the saveslot, via a heap buffer overflow. When value is >=0x6E it crashes when saving the saveslot. With value >=0x9A, it crashes via stack-smash in-game once any dialogs are opened(touching buttons on the touch-screen to enter certain menu(s) can trigger it too).
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Length value>=0xCD causes a crash while loading the saveslot, via a heap buffer overflow. When value is >=0x6E it crashes when saving the saveslot, this causes a stack-smash however it normally crashes before it returns from the function which had the stack-frame overwritten. With value >=0x9A, it crashes via stack-smash in-game once any dialogs are opened(touching buttons on the touch-screen to enter certain menu(s) can trigger it too).
 
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