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* For the ARM11-visible registers, used for framebuffer configuration, GPU control and bulk data operations, see [[GPU/External Registers]].
 
* For the ARM11-visible registers, used for framebuffer configuration, GPU control and bulk data operations, see [[GPU/External Registers]].
* For details on the internal registers, written to from GPU command buffers and which control rendering, see [[GPU/Internal Registers]] or [[GPU/Commands]].
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* For details on the internal registers, written to from GPU command buffers and which control rendering, see [[GPU/Internal Registers]].
 
* For information on certain specific GPU features, see the [[GPU/Programming Guide]].
 
* For information on certain specific GPU features, see the [[GPU/Programming Guide]].
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