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385 bytes added ,  03:17, 4 November 2011
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* The one that runs was made (compiled/built) using the SDK/firmware revision matching his test-unit.  
 
* The one that runs was made (compiled/built) using the SDK/firmware revision matching his test-unit.  
 
* He probably removed the 1st link because I asked him not to post anything with  ( even potentially ) copyrighted contents for the sake of not getting this wiki associated with it, the binaries contained code from an e3 demo and the TWL/DSi SDK, we're not doing ourselves any benefit by posting it. The app that runs ( 'Hello Galaxy' ) is a self-compiled application, so it's probably not going to be mistaken for a game or another commercial application. [thus probably safe for wiki.] [[User:Jl12|Jl12]]
 
* He probably removed the 1st link because I asked him not to post anything with  ( even potentially ) copyrighted contents for the sake of not getting this wiki associated with it, the binaries contained code from an e3 demo and the TWL/DSi SDK, we're not doing ourselves any benefit by posting it. The app that runs ( 'Hello Galaxy' ) is a self-compiled application, so it's probably not going to be mistaken for a game or another commercial application. [thus probably safe for wiki.] [[User:Jl12|Jl12]]
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::Interesting. That's the first I hear about running self compiled CIA's on a test unit. And yes, sorry I said unsigned application, but I meant signed with the development RSA private key provided by the SDK. The official Nintendo development CIA's do not use keys from the SDK, but rather, a private one that is not distributed. --[[User:Neimod|Neimod]] 02:17, 4 November 2011 (CET)
     

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