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231 bytes added ,  23:17, 3 April 2016
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UDS is used for 3DS<>3DS local-WLAN communications, and for 3DS<>Wii U communications. The latter is mainly only used for multi-player in games.
 
UDS is used for 3DS<>3DS local-WLAN communications, and for 3DS<>Wii U communications. The latter is mainly only used for multi-player in games.
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All UDS local-WLAN communications have the CCMP key for data encryption generated via NWM module. The CCMP key passed to nwm::CEC commands(stored in a 0x44-byte input structure) for [[StreetPass]] is generated by the CECD module. The input data used with [[Process_Services|EncryptDecryptAes]] with [[PSPXI:EncryptDecryptAes|keytype1]] is a MD5 hash over an input passphrase. This input passphrase is fixed for [[Download Play]], it's unique per local-WLAN protocol. The CTR is a MD5 hash over the below 0x10-byte structure. The output from encrypting that data with AES-CTR is the final CCMP key.
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All UDS local-WLAN communications have the CCMP key for data encryption generated via NWM module. The CCMP key passed to nwm::CEC commands(stored in a 0x44-byte input structure) for [[StreetPass]] is generated by the CECD module. The input data used with [[Process_Services|EncryptDecryptAes]] with [[PSPXI:EncryptDecryptAes|keytype1]] is a MD5 hash over the input passphrase. This input passphrase is fixed for [[Download Play]], it's unique per local-WLAN application. The CTR is a MD5 hash over the below 0x10-byte structure. The output from encrypting that data with AES-CTR is the final CCMP key. This passphrase is a raw input buffer: while the passphrase specified by user-processes is normally a string with the NUL-terminator included, it can be anything(like the [[DLP_Services|WirelessRebootPassphrase]] for example).
    
==NodeID==
 
==NodeID==

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