Changes

136 bytes added ,  21:10, 10 April 2016
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Hence, using a large frame_size like 0xFFFF will result in the checksum calculation code reading data out-of-bounds. This isn't really useful, you could trigger a remote local-WLAN DLP-sysmodule crash while a 3DS system is scanning for DLP networks(due to accessing unmapped memory), but that's about all(trying to infoleak with this likely isn't useful either).
 
Hence, using a large frame_size like 0xFFFF will result in the checksum calculation code reading data out-of-bounds. This isn't really useful, you could trigger a remote local-WLAN DLP-sysmodule crash while a 3DS system is scanning for DLP networks(due to accessing unmapped memory), but that's about all(trying to infoleak with this likely isn't useful either).
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+
| DLP-sysmodule crash, handled by dlplay system-application by a "connection interrupted" error eventually then a fatal-error via ErrDisp.
 
| None
 
| None
 
| [[10.0.0-27|10.0.0-X]]
 
| [[10.0.0-27|10.0.0-X]]