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270 bytes added ,  15:56, 11 June 2016
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* Pokemon Mystery Dungeon: Gates to Infinity has the same unchecked file bounds as Pokemon Super Mystery Dungeon, however since save compression was introduced in Pokemon Super Mystery Dungeon, it only allocates one buffer within the application heap instead of several within the linear heap, resulting in nothing to corrupt or overwrite even if the file's length is extended past it's allocation.
 
* Pokemon Mystery Dungeon: Gates to Infinity has the same unchecked file bounds as Pokemon Super Mystery Dungeon, however since save compression was introduced in Pokemon Super Mystery Dungeon, it only allocates one buffer within the application heap instead of several within the linear heap, resulting in nothing to corrupt or overwrite even if the file's length is extended past it's allocation.
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* "Kid Icarus: Uprising": Overwriting the entire savedata results in various crashes, nothing useful.
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* "StarFox 64 3D": Doesn't crash at all with the entire savedata overwritten.
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* "Frogger 3D": Overwriting a savefile with random-data results in *nothing* crashing.
    
==Crashes needing investigation==
 
==Crashes needing investigation==

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