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41 bytes added ,  23:58, 3 May 2019
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* For savegames, the file/directory bucket count & maximum count are specified by the parameters of [[FS:FormatSaveData]] or [[FS:CreateSystemSaveData]].
 
* For savegames, the file/directory bucket count & maximum count are specified by the parameters of [[FS:FormatSaveData]] or [[FS:CreateSystemSaveData]].
 
* For extdata, the maximum file/directory count are specified by the parameters of [[FS:CreateExtSaveData]]. The bucket count is likely calculated by the system.
 
* For extdata, the maximum file/directory count are specified by the parameters of [[FS:CreateExtSaveData]]. The bucket count is likely calculated by the system.
* Directory & file entry tables are allocated in the data region as if they are two normal files (except for savegame <code>duplicate data = false</code> layout). However, only continuous allocation has been observed, so directly reading block_count * block_size bytes from data_region + starting_block_index * block_size should be safe.  
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* Directory & file entry tables are allocated in the data region as if they are two normal files (except for savegame <code>duplicate data = false</code> layout). However, only continuous allocation has been observed, so directly reading block_count * block_size bytes from data_region + starting_block_index * block_size should be safe.
    
== Directory Entry Table ==
 
== Directory Entry Table ==
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