Changes

110 bytes added ,  16:07, 26 February 2014
no edit summary
Line 49: Line 49:  
|  0x8
 
|  0x8
 
|  0x4
 
|  0x4
|  Offset (relative to DVLP start) to shader program binary blob
+
|  Offset (relative to DVLP start) to the compiled shader binary blob
 
|-
 
|-
 
|  0xC
 
|  0xC
 
|  0x4
 
|  0x4
|  Size of shader program binary blob, in words
+
|  Size of compiled shader binary blob, in words
 
|-
 
|-
 
|  0x10
 
|  0x10
Line 81: Line 81:  
|  Magic "DVLE"
 
|  Magic "DVLE"
 
|-
 
|-
0x4
+
0x6
 +
|  0x1
 +
|  Shader type (0x0 = vertex shader, 0x1 = geometry shader; might contain other flags)
 +
|-
 +
|  0x8
 
|  0x4
 
|  0x4
 
|  Program start offset in binary blob (in words)
 
|  Program start offset in binary blob (in words)
 
|-
 
|-
0x8
+
0xC
 
|  0x4
 
|  0x4
 
|  Program end offset in binary blob (in words)
 
|  Program end offset in binary blob (in words)
373

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