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It appears that SRC1 and SRC2 operands don't map to registers in the same way. SRC1 is mapped to RO input registers (attributes and uniforms), while SRC2 is mapped to RW register and some RO input registers (attributes). DST is mapped to WO output registers and RW registers. As such, a register written to by an instruction cannot be referenced by SRC1, but it can be referenced by SRC2.
 
It appears that SRC1 and SRC2 operands don't map to registers in the same way. SRC1 is mapped to RO input registers (attributes and uniforms), while SRC2 is mapped to RW register and some RO input registers (attributes). DST is mapped to WO output registers and RW registers. As such, a register written to by an instruction cannot be referenced by SRC1, but it can be referenced by SRC2.
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Registers in the 0x88-0x97 range are uniform booleans.
    
It appears that writing twice to the same output register can cause problems, such as the GPU hanging.
 
It appears that writing twice to the same output register can cause problems, such as the GPU hanging.
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