SpotPass: Difference between revisions
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Meleemeister (talk | contribs) |
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| 0x10 | | 0x10 | ||
| 0x2 | | 0x2 | ||
| | | Number of payload contents (Payload Content Header + Payload) | ||
|- | |- | ||
| 0x12 | | 0x12 | ||
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The first 0x10-bytes are all-zero except the first byte which is usually 0x80. It's unknown what the first 0x10-bytes are used for. | The first 0x10-bytes are all-zero except the first byte which is usually 0x80. It's unknown what the first 0x10-bytes are used for. | ||
The hash at offset 0x12 hashes the 0x12-byte data at offset 0x0 followed by a zero u16. The RSA signature is signed by Nintendo. Following this header is the actual content payload, which is written to a cleartext file under the [[extdata]] /boss directory. | The hash at offset 0x12 hashes the 0x12-byte data at offset 0x0 followed by a zero u16. The RSA signature is signed by Nintendo. Following this header is the actual content payload, which is written to a cleartext file under the [[extdata]] /boss directory. | ||
=== Payload Content Header === | === Payload Content Header === |