Category:File formats: Difference between revisions
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.AXF - Pre-assembled ARM code. Before being linked into the [[ExeFS]] '.code' format. These are ARM specific ELF files. The Plain Region found in the CXI is also obtained from this file. | .AXF - Pre-assembled ARM code. Before being linked into the [[ExeFS]] '.code' format. These are ARM specific ELF files. The Plain Region found in the CXI is also obtained from this file. | ||
.BNR - Simply contains a .[[CBMD]] and a .[[BCWAV]]. The .[[CBMD]] has added padding, to make sure the .[[BCWAV]] is aligned to 0x10 bytes. It contains nothing else | .BNR - Simply contains a .[[CBMD]] and a .[[BCWAV]]. The .[[CBMD]] has added padding, to make sure the .[[BCWAV]] is aligned to 0x10 bytes. It contains nothing else (the .[[CBMD]] file's header is edited to reflect its new size). | ||
.[[SMDH|ICN]] - Contains icons, names and flags for an application | .[[SMDH|ICN]] - Contains icons, names and flags for an application. | ||
== [[RomFS]] Related File Formats == | == [[RomFS]] Related File Formats == | ||
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.[[ARC]] - Archive. A container of files, all compressed with LZ-10. | .[[ARC]] - Archive. A container of files, all compressed with LZ-10. | ||
.[[ | .[[BCMA]] - CTR Manual (an ARC file). | ||
.[[SARC]] - Simple(?) Archive. A container of uncompressed files. | .[[SARC]] - Simple(?) Archive. A container of uncompressed files. | ||
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.[[MPO]] - Multi-Picture Object Format - Document describing the file format used in mpo files: http://www.cipa.jp/english/hyoujunka/kikaku/pdf/DC-007_E.pdf | .[[MPO]] - Multi-Picture Object Format - Document describing the file format used in mpo files: http://www.cipa.jp/english/hyoujunka/kikaku/pdf/DC-007_E.pdf | ||
.CGRP - CTR GRouP - Used to package several formats like (CWAR, CWAV, CWSD, CBNK, CSEQ, | .CGRP - CTR GRouP - Used to package several formats like (CWAR, CWAV, CWSD, CBNK, CSEQ, etc...) sort of like the Wii's MRG format. (They aren't the same structures but both package together several formats.) | ||
== Filesystem == | == Filesystem == | ||
The 3DS filesystem requires absolute paths. It can handle either short (8.3) and long (255 char maximum) file names. | The 3DS filesystem requires absolute paths. It can handle either short (8.3) and long (255 char maximum) file names. |