ACT Services: Difference between revisions
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= Account slots = | = Account slots = | ||
Like the friends sysmodule, the ACT module | Like the friends sysmodule, the ACT module has support for multiple [[ACT_Services#Console_Accounts|console accounts]]. The ACT sysmodule has support for 8 account "slots", which are 1-indexed numbers (n) referring the to the <code>n</code>th account. This means that up to 8 different [[ACT_Services#Console_Accounts|console accounts]] can be used with the ACT sysmodule, unlike the Wii U, which has support for 12. This multi-account functionality is not exposed to users, and the Nintendo Network ID Settings application only ever uses the default account slot. | ||
When the ACT sysmodule is started, it loads the default account slot. The default account can be set using [[ACTA:SetDefaultAccount]]. | |||
It is also possible to change the account slot number of an account by using [[ACTA:SwapAccounts]]. | |||
== Console Accounts == | |||
A "console account" refers to a specific account slot, and may or may not be associated with a Nintendo Network ID (server account). By default, there is only one console account. | |||
More console accounts can be created using [[ACTA:CreateConsoleAccount]], loaded using [[ACTA:LoadConsoleAccount]], unloaded using [[ACTA:UnloadConsoleAccount]], or deleted using [[ACTA:DeleteConsoleAccount]]. | |||
== Server Accounts == | |||
A "server account" is essentially a Nintendo Network ID. | |||
Associating a console account with a Nintendo Network ID (server-side) is facilitated by the commands [[ACTA:BindToNewServerAccount]] (to create and link an NNID) or [[ACTA:BindToExistentServerAccount]] (to log into an existing linked NNID). | |||
Account slot -2 (0xFE) always refers to the currently loaded account. | |||
= Server Types = | = Server Types = | ||
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See below how these types are determined by default. These types can also be overridden using [[ACTA:SetHostServerSettings]], [[ACTA:SetDefaultHostServerSettings]], [[ACTA:SetHostServerSettingsStr]], and [[ACTA:SetDefaultHostServerSettingsStr]]. | See below how these types are determined by default. These types can also be overridden using [[ACTA:SetHostServerSettings]], [[ACTA:SetDefaultHostServerSettings]], [[ACTA:SetHostServerSettingsStr]], and [[ACTA:SetDefaultHostServerSettingsStr]]. | ||
Nintendo Network IDs can be transferred to other consoles using [[ACTA:ReserveTransfer]] initially, and then [[ACTA:CompleteTransfer]]. | |||
NNIDs can be deleted using either [[ACTA:DeleteServerAccount]], [[ACTA:InactivateAccountDeviceAssociation]], [[ACTA:DeleteAccountDeviceAssociation]] or [[ACTA:ReserveServerAccountDeletion]]. | |||
The base URL for the Nintendo Network Account Server (NNAS) is: <code>https://[<prefix>]account.nintendo.net</code>. | The base URL for the Nintendo Network Account Server (NNAS) is: <code>https://[<prefix>]account.nintendo.net</code>. |