3DS System Flaws: Difference between revisions
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| GSP module does not validate addresses given to the GPU. This allows a user-mode application/applet to read/write to a large part of physical FCRAM using GPU DMA. From this, you can overwrite the .text segment of the application you're running under, and gain real code-execution from a ROP-chain. Normally applets' .text([[Home Menu]], [[Internet Browser]], etc) is located beyond the area accessible by the GPU, except for [[RO_Services|CROs]] used by applets([[Internet Browser]] for example). | | GSP module does not validate addresses given to the GPU. This allows a user-mode application/applet to read/write to a large part of physical FCRAM using GPU DMA. From this, you can overwrite the .text segment of the application you're running under, and gain real code-execution from a ROP-chain. Normally applets' .text([[Home Menu]], [[Internet Browser]], etc) is located beyond the area accessible by the GPU, except for [[RO_Services|CROs]] used by applets([[Internet Browser]] for example). | ||
FCRAM is gpu-accessible up to physaddr 0x26800000 on Old3DS, and 0x2DC00000 on New3DS. This is BASE_memregion_start(aka SYSTEM_memregion_end)-0x400000 with the default memory-layout on Old3DS/New3DS. | FCRAM is gpu-accessible up to physaddr 0x26800000 on Old3DS, and 0x2DC00000 on New3DS. This is BASE_memregion_start(aka SYSTEM_memregion_end)-0x400000 with the default memory-layout on Old3DS/New3DS. With [[11.3.0-36|11.3.0-X]] the cutoff now varies due to the new [[SVC]] 0x59. The New3DS "normal"(non-APPLICATION) cutoff was changed to 0x2D000000 due to the new [[SVC]] 0x59. | ||
| User-mode code execution. | | User-mode code execution. | ||
| None | | None |